https://bugs.freedesktop.org/show_bug.cgi?id=98132
Bug ID: 98132
Summary: #version 300 es compute shaders should not be possible
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev@lists.freedesktop.org
Reporter: kenn...@whitecape.org
QA Contact: intel-3d-b...@lists.freedesktop.org
Blocks: 94448
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader
expect #version 300 es compute shaders to fail to compile. presumably compute
shaders only work with #version 310 es.
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=94448
[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)
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