Having these fields directly in nir_shader makes things difficult for the shader cache. This series creates a shared shader info and makes a start at the large amount of clean-ups this will enable.
I decided to send this before getting too carried away to make sure people are happy with this change. If everyones happy I'll start work on part 2. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev