Setting MaxIfDepth to UINT_MAX effectively means "don't lower anything."

Explicitly checking for this common case allows us to avoid walking the
IR, computing nesting levels, and so on.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Cc: Bryan Cain <bryanca...@gmail.com>
Cc: Ian Romanick <i...@freedesktop.org>
---
 src/glsl/lower_if_to_cond_assign.cpp |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/glsl/lower_if_to_cond_assign.cpp 
b/src/glsl/lower_if_to_cond_assign.cpp
index 7b89a15..2c5d561 100644
--- a/src/glsl/lower_if_to_cond_assign.cpp
+++ b/src/glsl/lower_if_to_cond_assign.cpp
@@ -79,6 +79,9 @@ public:
 bool
 lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
 {
+   if (max_depth == UINT_MAX)
+      return false;
+
    ir_if_to_cond_assign_visitor v(max_depth);
 
    visit_list_elements(&v, instructions);
-- 
1.7.7

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