https://bugs.freedesktop.org/show_bug.cgi?id=98281

--- Comment #6 from Suzuki, Shinji <shinji.suz...@gmail.com> ---
(In reply to Emil Velikov from comment #3)
> Can you attach a simple program which reproduces this ? Ideally one which
> does not depend on glew, in order to isolate a problem with it.

Please have a look on the following attachment. In a nutshell, calling
glGetString(GL_EXTENSIONS) within a core-profile context seems to generate the
leak.

==25470== 46 bytes in 1 blocks are definitely lost in loss record 78 of 189
==25470==    at 0x4C2DB8F: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==25470==    by 0x8DED4C8: debug_message_store (debug_output.c:226)
==25470==    by 0x8DED6EC: debug_log_message (debug_output.c:634)
==25470==    by 0x8DED6EC: log_msg_locked_and_unlock (debug_output.c:868)
==25470==    by 0x8E0D49C: _mesa_error (errors.c:330)
==25470==    by 0x8E7FBD3: _mesa_GetString (getstring.c:139)
==25470==    by 0x401DF8: main (test.cpp:193)

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