On Thu, Oct 20, 2016 at 6:31 PM, Tapani Pälli <tapani.pa...@intel.com> wrote: > On 10/20/2016 06:55 PM, Marek Olšák wrote: >> >> On Mon, Oct 17, 2016 at 9:03 PM, Marek Olšák <mar...@gmail.com> wrote: >>> >>> Hi, >>> >>> The latest branch: >>> https://cgit.freedesktop.org/~mareko/mesa/log/?h=glsl-alloc-rework2 >>> >>> It contains: >>> - all review comments resolved >>> - commits from Tapani's jenkins branch (fixes for glsl, nir, i965) >>> >>> My updated patches are also on the list if you wanna review them. >> >> Since there are no other comments, it looks like it's ready to land. >> i965 and Gallium were tested by Tapani and me, respectively. The >> branch contains all fixes first, followed by the allocation changes. > > > I haven't had time for further testing but it would make sense to try also > with some benchmarks and steam games on i965. JP recalled there was > something that got triggered by Manhattan earlier with his patches. I'll try > to get this testing done tomorrow.
I suggest you put shaders from Manhattan into your shader-db, so that you don't have to run the game under valgrind. Also in future, it's better to use shader-db instead of running games for stuff like this. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev