On 10/08/2016 06:58 PM, Samuel Pitoiset wrote:
This breaks a bunch of things, like:

spec/glsl-4.30/execution/built-in-functions/cs-all-bvec2-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-all-bvec3-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-all-bvec4-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-any-bvec2-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-any-bvec3-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-any-bvec4-using-if: fail

Piglit spotted those on GK110, please figure out and send a v2. :)

Looks fine now.

Maybe you can reply and update the shader-db results since I added a bunch of new shaders from F1, Shadow Of Mordor, etc?

On 10/06/2016 11:33 PM, Karol Herbst wrote:
total instructions in shared programs : 2818606 -> 2818227 (-0.01%)
total gprs used in shared programs    : 379273 -> 379238 (-0.01%)
total local used in shared programs   : 9505 -> 9505 (0.00%)
total bytes used in shared programs   : 25837192 -> 25833736 (-0.01%)

                local        gpr       inst      bytes
    helped           0          25         100         100
      hurt           0           0           0           0

Signed-off-by: Karol Herbst <karolher...@gmail.com>
---
 src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index 1c71155..168aa05 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -3220,7 +3220,7 @@ LocalCSE::visit(BasicBlock *bb)
       for (ir = bb->getFirst(); ir; ir = ir->next)
          ir->serial = serial++;

-      for (ir = bb->getEntry(); ir; ir = next) {
+      for (ir = bb->getFirst(); ir; ir = next) {
          int s;
          Value *src = NULL;



--
-Samuel
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