On 10/08/2016 06:58 PM, Samuel Pitoiset wrote:
This breaks a bunch of things, like:
spec/glsl-4.30/execution/built-in-functions/cs-all-bvec2-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-all-bvec3-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-all-bvec4-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-any-bvec2-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-any-bvec3-using-if: fail
spec/glsl-4.30/execution/built-in-functions/cs-any-bvec4-using-if: fail
Piglit spotted those on GK110, please figure out and send a v2. :)
Looks fine now.
Maybe you can reply and update the shader-db results since I added a
bunch of new shaders from F1, Shadow Of Mordor, etc?
On 10/06/2016 11:33 PM, Karol Herbst wrote:
total instructions in shared programs : 2818606 -> 2818227 (-0.01%)
total gprs used in shared programs : 379273 -> 379238 (-0.01%)
total local used in shared programs : 9505 -> 9505 (0.00%)
total bytes used in shared programs : 25837192 -> 25833736 (-0.01%)
local gpr inst bytes
helped 0 25 100 100
hurt 0 0 0 0
Signed-off-by: Karol Herbst <karolher...@gmail.com>
---
src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index 1c71155..168aa05 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -3220,7 +3220,7 @@ LocalCSE::visit(BasicBlock *bb)
for (ir = bb->getFirst(); ir; ir = ir->next)
ir->serial = serial++;
- for (ir = bb->getEntry(); ir; ir = next) {
+ for (ir = bb->getFirst(); ir; ir = next) {
int s;
Value *src = NULL;
--
-Samuel
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