On 26.10.2016 02:59, Ian Romanick wrote:
From: Dave Airlie <airl...@redhat.com>
This adds the builtins and the lexer support.
To avoid too many warnings, it adds basic support to the type in a few
other places in mesa, mostly in the trivial places.
It also adds a query to be used later for if a type is an integer 32 or 64.
Signed-off-by: Dave Airlie <airl...@redhat.com>
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/compiler/builtin_type_macros.h | 10 ++++++
src/compiler/glsl/ast_to_hir.cpp | 2 ++
src/compiler/glsl/builtin_types.cpp | 12 +++++++
src/compiler/glsl/glsl_lexer.ll | 10 ++++++
src/compiler/glsl/glsl_parser.yy | 9 +++++
src/compiler/glsl/ir_clone.cpp | 2 ++
src/compiler/glsl/link_uniform_initializers.cpp | 2 ++
src/compiler/glsl_types.cpp | 45 +++++++++++++++++++++++++
src/compiler/glsl_types.h | 19 +++++++++--
src/mesa/program/ir_to_mesa.cpp | 14 ++++++++
src/mesa/state_tracker/st_glsl_types.cpp | 6 ++++
11 files changed, 129 insertions(+), 2 deletions(-)
[snip]
diff --git a/src/mesa/state_tracker/st_glsl_types.cpp
b/src/mesa/state_tracker/st_glsl_types.cpp
index 857e143..37c3164 100644
--- a/src/mesa/state_tracker/st_glsl_types.cpp
+++ b/src/mesa/state_tracker/st_glsl_types.cpp
@@ -67,6 +67,12 @@ st_glsl_attrib_type_size(const struct glsl_type *type, bool
is_vs_input)
return 2;
}
break;
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
+ if (type->vector_elements <= 2 || is_vs_input)
+ return 1;
+ else
+ return 2;
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
return st_glsl_attrib_type_size(type->fields.array, is_vs_input) *
type->length;
Do we have a test where a vertex shader input is an array of dvec4 or
[u]i64vec4? I suspect that that may be broken.
That said, if it _is_ broken, then it's broken for doubles as well and
needs to be fixed separately. With that in mind, patches 7-11:
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
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