On 10/24/2016 09:55 AM, Nayan Deshmukh wrote:
Suggested-by: Leo Liu <leo....@amd.com>
Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com>
---
  src/gallium/auxiliary/vl/vl_winsys.h      |  4 ++
  src/gallium/auxiliary/vl/vl_winsys_dri3.c | 89 +++++++++++++++++++++++++++----
  2 files changed, 83 insertions(+), 10 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_winsys.h 
b/src/gallium/auxiliary/vl/vl_winsys.h
index 26db9f2..7c56b48 100644
--- a/src/gallium/auxiliary/vl/vl_winsys.h
+++ b/src/gallium/auxiliary/vl/vl_winsys.h
@@ -59,6 +59,10 @@ struct vl_screen
     void *
     (*get_private)(struct vl_screen *vscreen);
+ void
+   (*set_output_texture)(struct vl_screen *vscreen, struct pipe_resource 
*buffer,
+                         uint32_t width, uint32_t height);
+

I think it's more appropriate if it's called "set_back_texture_from_output"

     struct pipe_screen *pscreen;
     struct pipe_loader_device *dev;
  };
diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c 
b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
index 2929928..44d6f4c 100644
--- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
+++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
@@ -56,6 +56,7 @@ struct vl_dri3_buffer
     struct xshmfence *shm_fence;
bool busy;
+   bool is_external_texture;
     uint32_t width, height, pitch;
  };
@@ -71,6 +72,9 @@ struct vl_dri3_screen
     xcb_special_event_t *special_event;
struct pipe_context *pipe;
+   struct pipe_resource *output_texture;
+   uint32_t output_texture_width;
+   uint32_t output_texture_height;
struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
     int cur_back;
@@ -105,7 +109,8 @@ dri3_free_back_buffer(struct vl_dri3_screen *scrn,
     xcb_free_pixmap(scrn->conn, buffer->pixmap);
     xcb_sync_destroy_fence(scrn->conn, buffer->sync_fence);
     xshmfence_unmap_shm(buffer->shm_fence);
-   pipe_resource_reference(&buffer->texture, NULL);
+   if (!buffer->is_external_texture)
+      pipe_resource_reference(&buffer->texture, NULL);
     if (buffer->linear_texture)
         pipe_resource_reference(&buffer->linear_texture, NULL);
     FREE(buffer);
@@ -236,13 +241,24 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
     templ.format = PIPE_FORMAT_B8G8R8X8_UNORM;
     templ.target = PIPE_TEXTURE_2D;
     templ.last_level = 0;
-   templ.width0 = scrn->width;
-   templ.height0 = scrn->height;
+   if (scrn->output_texture) {
+      templ.width0 = (scrn->output_texture_width) ?
+                     scrn->output_texture_width :
+                     scrn->output_texture->width0;
+      templ.height0 = (scrn->output_texture_height) ?
+                      scrn->output_texture_height :
+                      scrn->output_texture->height0;
+   } else {
+       templ.width0 = scrn->width;
+       templ.height0 = scrn->height;
+   }
     templ.depth0 = 1;
     templ.array_size = 1;
if (scrn->is_different_gpu) {
-      buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
+      buffer->texture = (scrn->output_texture) ?
+                        scrn->output_texture :
+                        scrn->base.pscreen->resource_create(scrn->base.pscreen,
                                                              &templ);

Why not just make it in the same line?

        if (!buffer->texture)
           goto unmap_shm;
@@ -257,7 +273,9 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
           goto no_linear_texture;
     } else {
        templ.bind |= PIPE_BIND_SCANOUT | PIPE_BIND_SHARED;
-      buffer->texture = scrn->base.pscreen->resource_create(scrn->base.pscreen,
+      buffer->texture = (scrn->output_texture) ?
+                        scrn->output_texture :
+                        scrn->base.pscreen->resource_create(scrn->base.pscreen,
                                                              &templ);

Same as above .

        if (!buffer->texture)
           goto unmap_shm;
@@ -271,11 +289,20 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
                                             usage);
     buffer_fd = whandle.handle;
     buffer->pitch = whandle.stride;
+   buffer->width = templ.width0;
+   buffer->height = templ.height0;
+   buffer->is_external_texture = (scrn->output_texture) ?
+                                 true :
+                                 false;

Same as above.

+   scrn->output_texture = NULL;
+   scrn->output_texture_width = 0;
+   scrn->output_texture_height = 0;
+
     xcb_dri3_pixmap_from_buffer(scrn->conn,
                                 (pixmap = xcb_generate_id(scrn->conn)),
                                 scrn->drawable,
                                 0,
-                               scrn->width, scrn->height, buffer->pitch,
+                               buffer->width, buffer->height, buffer->pitch,

The width/height here should be same as buffer texture width/height.
That's case before, now that is changed to

      templ.width0 = (scrn->output_texture_width) ?
                     scrn->output_texture_width :
                     scrn->output_texture->width0;
      templ.height0 = (scrn->output_texture_height) ?
                      scrn->output_texture_height :
                      scrn->output_texture->height0;


thus causing the corruption appears when resizing.

                                 scrn->depth, 32,
                                 buffer_fd);
     xcb_dri3_fence_from_fd(scrn->conn,
@@ -287,8 +314,6 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn)
     buffer->pixmap = pixmap;
     buffer->sync_fence = sync_fence;
     buffer->shm_fence = shm_fence;
-   buffer->width = scrn->width;
-   buffer->height = scrn->height;
xshmfence_trigger(buffer->shm_fence); @@ -310,6 +335,7 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
  {
     struct vl_dri3_buffer *buffer;
     struct pipe_resource *texture = NULL;
+   bool allocate_new_buffer = false;
assert(scrn); @@ -318,8 +344,30 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
        return NULL;
     buffer = scrn->back_buffers[scrn->cur_back];
- if (!buffer || buffer->width != scrn->width ||
-       buffer->height != scrn->height) {
+   /* This is normal case when our buffer is smaller
+    * than the screen this will be same for external
+    * texture
+    */

Why do you change to size comparison to < from != ?, it will be a waste when from larger window to small one.

+   if (!buffer || buffer->width < scrn->width ||
+       buffer->height < scrn->height)
+      allocate_new_buffer = true;
+
+   /* If we were using a external texture buffer and
+    * the texture is not provided then we need a new
+    * buffer
+    */
+   if (buffer && buffer->is_external_texture &&
+       !scrn->output_texture)
+      allocate_new_buffer = true;

Can you elaborate this case? I cannot think of any.
the texture is output surface, it should be always provided, otherwise the where vdpau mixer render to. You allocate a back buffer, but that cannot be used as output surface by vdpau. right?


Regards,
Leo


+
+   /* In case of a single gpu we need to get the
+    * handle and pixmap for the texture that is set
+    */
+   if (buffer && buffer->is_external_texture &&
+       !scrn->is_different_gpu)
+      allocate_new_buffer = true;
+
+   if (allocate_new_buffer) {
        struct vl_dri3_buffer *new_buffer;
new_buffer = dri3_alloc_back_buffer(scrn);
@@ -332,6 +380,13 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
        vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
        buffer = new_buffer;
        scrn->back_buffers[scrn->cur_back] = buffer;
+   } else if (buffer->is_external_texture) {
+      /* In case of different gpu we can reuse the linear
+       * texture so we only need to set the external
+       * texture for copying
+       */
+      buffer->texture = scrn->output_texture;
+      scrn->output_texture = NULL;
     }
pipe_resource_reference(&texture, buffer->texture);
@@ -627,6 +682,19 @@ vl_dri3_screen_get_private(struct vl_screen *vscreen)
  }
static void
+vl_dri3_screen_set_output_texture(struct vl_screen *vscreen, struct 
pipe_resource *buffer,
+                           uint32_t width, uint32_t height)
+{
+   struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
+
+   assert(scrn);
+
+   scrn->output_texture = buffer;
+   scrn->output_texture_width = width;
+   scrn->output_texture_height = height;
+}
+
+static void
  vl_dri3_screen_destroy(struct vl_screen *vscreen)
  {
     struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
@@ -744,6 +812,7 @@ vl_dri3_screen_create(Display *display, int screen)
     scrn->base.set_next_timestamp = vl_dri3_screen_set_next_timestamp;
     scrn->base.get_private = vl_dri3_screen_get_private;
     scrn->base.pscreen->flush_frontbuffer = vl_dri3_flush_frontbuffer;
+   scrn->base.set_output_texture = vl_dri3_screen_set_output_texture;
return &scrn->base;

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