On 10/23/2011 12:49 AM, Eric Anholt wrote: > This is the new name for gl_MaxVaryingFloats now that non-float > varyings exist. Fixes piglit > glsl-1.30/execution/maximums/gl_MaxVaryingFloats > --- > src/glsl/ir_variable.cpp | 2 ++ > 1 files changed, 2 insertions(+), 0 deletions(-) > > diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp > index 720bcc6..1ee84d2 100644 > --- a/src/glsl/ir_variable.cpp > +++ b/src/glsl/ir_variable.cpp > @@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions, > > add_builtin_constant(instructions, symtab, "gl_MaxClipDistances", > state->Const.MaxClipPlanes); > + add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents", > + state->Const.MaxVaryingFloats); > }
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev