From: Marek Olšák <marek.ol...@amd.com> for debugging --- src/mesa/main/ff_fragment_shader.cpp | 1 + src/mesa/main/shaderobj.c | 1 + 2 files changed, 2 insertions(+)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index e00eac5..2497108 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1195,20 +1195,21 @@ emit_instructions(texenv_fragment_program *p) */ static struct gl_shader_program * create_new_program(struct gl_context *ctx, struct state_key *key) { texenv_fragment_program p; unsigned int unit; _mesa_glsl_parse_state *state; p.mem_ctx = ralloc_context(NULL); p.shader = _mesa_new_shader(0, MESA_SHADER_FRAGMENT); + p.shader->SourceChecksum = 0xf18ed; /* fixed */ p.shader->ir = new(p.shader) exec_list; state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT, p.shader); p.shader->symbols = state->symbols; p.top_instructions = p.shader->ir; p.instructions = p.shader->ir; p.state = key; p.shader_program = _mesa_new_shader_program(0); /* Tell the linker to ignore the fact that we're building a diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 167431d..3d0fbe8 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -102,20 +102,21 @@ _mesa_init_shader(struct gl_shader *shader) * Allocate a new gl_shader object, initialize it. */ struct gl_shader * _mesa_new_shader(GLuint name, gl_shader_stage stage) { struct gl_shader *shader; shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Stage = stage; shader->Name = name; + shader->SourceChecksum = 0xa110c; /* alloc */ _mesa_init_shader(shader); } return shader; } /** * Allocate a new gl_linked_shader object. * Called via ctx->Driver.NewShader() */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev