Fix the check for computing ff specular. This seems to match the opengl behavior, and give the correct output on windows.
Signed-off-by: Axel Davy <axel.d...@ens.fr> --- src/gallium/state_trackers/nine/nine_ff.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c index a1eb378..ecb1dd8 100644 --- a/src/gallium/state_trackers/nine/nine_ff.c +++ b/src/gallium/state_trackers/nine/nine_ff.c @@ -883,9 +883,15 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs) ureg_SUB(ureg, rMid, ureg_src(rHit), ureg_imm3f(ureg, 0.0f, 0.0f, 1.0f)); } ureg_normalize3(ureg, rMid, ureg_src(rMid)); + ureg_DP3(ureg, ureg_saturate(tmp_x), vs->aNrm, ureg_src(rHit)); ureg_DP3(ureg, ureg_saturate(tmp_y), vs->aNrm, ureg_src(rMid)); - ureg_IF(ureg, _Y(tmp), &label[l++]); + ureg_MUL(ureg, tmp_z, _X(tmp), _Y(tmp)); + /* Tests show that specular is computed only if (dp3(normal,hitDir) > 0). + * For front facing, it is more restrictive than test (dp3(normal,mid) > 0). + * No tests were made for backfacing, so add the two conditions */ + ureg_IF(ureg, _Z(tmp), &label[l++]); { + ureg_DP3(ureg, ureg_saturate(tmp_y), vs->aNrm, ureg_src(rMid)); ureg_POW(ureg, tmp_y, _Y(tmp), mtlP); ureg_MUL(ureg, tmp_y, _W(rAtt), _Y(tmp)); /* power factor * att */ ureg_MAD(ureg, rS, cLColS, _Y(tmp), ureg_src(rS)); /* accumulate specular */ @@ -893,7 +899,6 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs) ureg_fixup_label(ureg, label[l-1], ureg_get_instruction_number(ureg)); ureg_ENDIF(ureg); - ureg_DP3(ureg, ureg_saturate(tmp_x), vs->aNrm, ureg_src(rHit)); ureg_MUL(ureg, tmp_x, _W(rAtt), _X(tmp)); /* dp3(normal,hitDir) * att */ ureg_MAD(ureg, rD, cLColD, _X(tmp), ureg_src(rD)); /* accumulate diffuse */ } -- 2.10.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev