On 08/12/2016 00:38, Dieter Nützel wrote:
Am 07.12.2016 23:54, schrieb Axel Davy:
This patch adds internal multithreading to gallium nine.
The goal is to offload almost all gallium nine calls (and some other
work) to a worker thread.
Hello Axel,
really nice job!
'But' show us the 'numbers'...
...do you have some numbers of hand?
Thanks,
Dieter
The figures are in line with those shown in
http://developer.amd.com/wordpress/media/2013/02/ATIMThread.pdf
I observe a 15% improvement on hl2 lost coast when configured to be cpu
bound.
Other games benefit with various percentages (see for example
http://www.gearsongallium.com/?p=3522 with an older patchset), but it
seems to be around 10-20% for cpu limited scenarios.
If the game is not cpu limited, but gpu limited, there is no gain (as
expected).
Axel
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