On 10/31/2011 05:44 PM, Paul Berry wrote:
> This patch ensures that gl_client_array::Integer is properly set to
> GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
> and to GL_FALSE for vertex attributes specified using
> glVertexAttribPointer, so that the vertex attributes can be
> interpreted properly by driver back-ends.

For the series:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

Though, I must admit that I'm very unfamiliar with the VBO code, and not
too familiar with the 965 code you changed either.  Still, your changes
look good.
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