Clamp input scalar value to range [-10, +10] to avoid precision problems
when the absolute value of input is too large.

Fixes dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.* test
failures.

v2: added more explanation in the comment.
v3: fixed a typo in the comment.

Signed-off-by: Haixia Shi <h...@chromium.org>
Cc: Jason Ekstrand <ja...@jlekstrand.net>,
Cc: Stéphane Marchesin <marc...@chromium.org>,
Cc: Kenneth Graunke <kenn...@whitecape.org>

Change-Id: I324c948b3323ff8107127c42934f14459e124b95
---
 src/compiler/glsl/builtin_functions.cpp | 13 +++++++++++--
 1 file changed, 11 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp 
b/src/compiler/glsl/builtin_functions.cpp
index 3e4bcbb..0bacffb 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -3563,9 +3563,18 @@ builtin_builder::_tanh(const glsl_type *type)
    ir_variable *x = in_var(type, "x");
    MAKE_SIG(type, v130, 1, x);
 
+   /*
+    * Clamp x to [-10, +10] to avoid precision problems.
+    * When x > 10, e^(-x) is so small relative to e^x that it gets flushed to
+    * zero in the computation e^x + e^(-x). The same happens in the other
+    * direction when x < -10.
+    */
+   ir_variable *t = body.make_temp(type, "tmp");
+   body.emit(assign(t, min2(max2(x, imm(-10.0f)), imm(10.0f))));
+
    /* (e^x - e^(-x)) / (e^x + e^(-x)) */
-   body.emit(ret(div(sub(exp(x), exp(neg(x))),
-                     add(exp(x), exp(neg(x))))));
+   body.emit(ret(div(sub(exp(t), exp(neg(t))),
+                     add(exp(t), exp(neg(t))))));
 
    return sig;
 }
-- 
2.8.0.rc3.226.g39d4020

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