For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass UBO buffer addresses to shader, and knowing up front the # of UBOs is useful. But I noticed ttn wasn't setting this.
Signed-off-by: Rob Clark <robdcl...@gmail.com> --- src/gallium/auxiliary/nir/tgsi_to_nir.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index d01e458..a0b0d82 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -314,8 +314,11 @@ ttn_emit_declaration(struct ttn_compile *c) file == TGSI_FILE_CONSTANT); /* nothing to do for UBOs: */ - if ((file == TGSI_FILE_CONSTANT) && decl->Declaration.Dimension) + if ((file == TGSI_FILE_CONSTANT) && decl->Declaration.Dimension) { + b->shader->info->num_ubos = + MAX2(b->shader->info->num_ubos, decl->Dim.Index2D); return; + } if ((file == TGSI_FILE_INPUT) || (file == TGSI_FILE_OUTPUT)) { is_array = (is_array && decl->Declaration.Array && -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev