Christian König wrote:
Am 04.01.2017 um 18:13 schrieb Nayan Deshmukh:
dri3 allows us to send handle of a texture directly to X
so this patch allows a state tracker to directly send its
texture to X to be used as back buffer and avoids extra
copying

v2: use clip width/height to display a portion of the surface
v3: remove redundant variables, fix wrapping, rename variables
     handle vaapi path
v3.1: we need clip_width/height for every frame so we don't need
       to maintain it for each buffer instead use a global variable
v4: In case of single gpu we can cache the buffers as applications
     use constant number of buffer and we can avoid calls to present
     extension for every frame

Suggested-by: Leo Liu <leo....@amd.com>
Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com>

Acked-by: Christian König <christian.koe...@amd.com>.

Andy & Leo did you guys already had a chance to test it? To me it looks
like this should work now.

Well there is still the tearing issue from loosing pageflips.

Maybe different GPUs don't see this. I can fix by forcing perf but I
just tested dal and it's not even fixable running that.

I guess that may not count as an issue with these patches as such if
xorg/xf86-video-amdgpu can work around, but it's a very noticeable
regression until that happens.

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