The comment states that brw_update_vs_constant_surface produces a
CACHE_NEW_SURF_BIND dirty bit, but it doesn't.   In fact, that bit
no longer even exists.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_vs_surface_state.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 5f94bda..84d3101 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -138,8 +138,7 @@ brw_update_vs_constant_surface( struct gl_context *ctx,
  * Vertex shader surfaces (constant buffer).
  *
  * This consumes the state updates for the constant buffer needing
- * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
- * CACHE_NEW_SURF_BIND for the binding table upload.
+ * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit.
  */
 static void
 brw_upload_vs_surfaces(struct brw_context *brw)
-- 
1.7.7.1

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