On 24 January 2017 at 16:08, kdj0c <kd...@djinvi.net> wrote: > use the util/disk_cache.c interface to cache some? radeonsi shaders on disk > > missing features : > > - add #if ENABLE_SHADER_CACHE where needed. Afaict one should not need this. The API already provides stubs as needed, so most/everything will get optimised away.
> - when loading from disk cache, also insert it to RAM cache. > > must be built with --enable-shader-cache to have the cache working. I killed this option off a few days ago. configure should give you a warning if you set it, doesn't it ? > --- > Hi, This is my first mail to the list. > Welcome. Can I suggest updating your git config to include your real name. > I'm not sure this is the right way to do this, it's my first attempt to patch > mesa. > I've tested on a radeon HD7950 with glxgears and quake3. I have some binary > shaders in ~/.cache/mesa after running them, and they are re-used when > re-launching them. > I wanted to test more recent games, but the LD_LIBRARY_PATH trick didn't work > with steam games, and I don't want to install mesa master system-wide. > LIBGL_DRIVERS_PATH is the one you want here. Similar to the above it takes a semicolon separated list... which should work (tried it a month ago). -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev