Are there any known issues with using usampler2D on a GL_R32UI texture in llvmpipe from within a VS/FS? I'm getting expected results on Nvidia drivers (proprietary), but not with mesa llvmpipe (always get zero). _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
- [Mesa-dev] Samping GL_R32UI? Andrew A.
- Re: [Mesa-dev] Samping GL_R32UI? Roland Scheidegger
- Re: [Mesa-dev] Samping GL_R32UI? Andrew A.
- Re: [Mesa-dev] Samping GL_R32UI? Roland Scheidegger
- Re: [Mesa-dev] Samping GL_R32UI? Roland Scheidegger
- Re: [Mesa-dev] Samping GL_R32UI? Brian Paul
- Re: [Mesa-dev] Samping GL_R32... Roland Scheidegger