On Wed, Feb 1, 2017 at 5:44 PM Jason Ekstrand <ja...@jlekstrand.net> wrote:

> In order to get good performance numbers for this, I had to hack up the
> driver to whack wm_prog_data::uses_kill to true to emulate a discard and
> used the Sascha "shadowmapping" demo.  Setting uses_kill to true dropped
> the framerate on the demo by 25-30%.  Enabling the PMA fix brought it
> back up to around 90% of the original framerate.  This doesn't seem to
> really impact Dota 2;  probably because it doesn't use 16-bit depth.
>

Nice to see this done - there's a FIXME in cmd_buffer_emit_depth_stencil()
you can delete.

Kristian


> ---
>  src/intel/vulkan/TODO              |   1 -
>  src/intel/vulkan/anv_cmd_buffer.c  |   1 +
>  src/intel/vulkan/anv_genX.h        |   3 +
>  src/intel/vulkan/anv_private.h     |  10 +++
>  src/intel/vulkan/gen7_cmd_buffer.c |   7 ++
>  src/intel/vulkan/gen8_cmd_buffer.c | 139
> +++++++++++++++++++++++++++++++++++++
>  src/intel/vulkan/genX_blorp_exec.c |   5 ++
>  src/intel/vulkan/genX_cmd_buffer.c |  10 +++
>  src/intel/vulkan/genX_pipeline.c   |  36 ++++++++++
>  9 files changed, 211 insertions(+), 1 deletion(-)
>
> diff --git a/src/intel/vulkan/TODO b/src/intel/vulkan/TODO
> index 38acc0d..f8b73a1 100644
> --- a/src/intel/vulkan/TODO
> +++ b/src/intel/vulkan/TODO
> @@ -12,5 +12,4 @@ Performance:
>   - Compressed multisample support
>   - Pushing pieces of UBOs?
>   - Enable guardband clipping
> - - pma stall workaround
>   - Use soft-pin to avoid relocations
> diff --git a/src/intel/vulkan/anv_cmd_buffer.c
> b/src/intel/vulkan/anv_cmd_buffer.c
> index 5886fa6..a762476 100644
> --- a/src/intel/vulkan/anv_cmd_buffer.c
> +++ b/src/intel/vulkan/anv_cmd_buffer.c
> @@ -135,6 +135,7 @@ anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
>     state->restart_index = UINT32_MAX;
>     state->dynamic = default_dynamic_state;
>     state->need_query_wa = true;
> +   state->pma_fix_enabled = false;
>
>     if (state->attachments != NULL) {
>        vk_free(&cmd_buffer->pool->alloc, state->attachments);
> diff --git a/src/intel/vulkan/anv_genX.h b/src/intel/vulkan/anv_genX.h
> index d04fe38..67147b0 100644
> --- a/src/intel/vulkan/anv_genX.h
> +++ b/src/intel/vulkan/anv_genX.h
> @@ -55,6 +55,9 @@ void genX(cmd_buffer_flush_dynamic_state)(struct
> anv_cmd_buffer *cmd_buffer);
>
>  void genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer
> *cmd_buffer);
>
> +void genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer,
> +                                     bool enable);
> +
>  void
>  genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
>                       const struct gen_l3_config *l3_config,
> diff --git a/src/intel/vulkan/anv_private.h
> b/src/intel/vulkan/anv_private.h
> index 4fe3ebc..5fe4dd8 100644
> --- a/src/intel/vulkan/anv_private.h
> +++ b/src/intel/vulkan/anv_private.h
> @@ -1163,6 +1163,13 @@ struct anv_cmd_state {
>     bool                                         need_query_wa;
>
>     /**
> +    * Whether or not the gen8 PMA fix is enabled.  We ensure that, at the
> top
> +    * of any command buffer it disabled by disabling it in
> EndCommandBuffer
> +    * and before invoking the secondary in ExecuteCommands.
> +    */
> +   bool                                         pma_fix_enabled;
> +
> +   /**
>      * Array length is anv_cmd_state::pass::attachment_count. Array
> content is
>      * valid only when recording a render pass instance.
>      */
> @@ -1465,8 +1472,11 @@ struct anv_pipeline {
>
>     uint32_t                                     cs_right_mask;
>
> +   bool                                         writes_depth;
> +   bool                                         depth_test_enable;
>     bool                                         writes_stencil;
>     bool                                         depth_clamp_enable;
> +   bool                                         kill_pixel;
>
>     struct {
>        uint32_t                                  sf[7];
> diff --git a/src/intel/vulkan/gen7_cmd_buffer.c
> b/src/intel/vulkan/gen7_cmd_buffer.c
> index 013ed87..c1a25e8 100644
> --- a/src/intel/vulkan/gen7_cmd_buffer.c
> +++ b/src/intel/vulkan/gen7_cmd_buffer.c
> @@ -260,6 +260,13 @@ genX(cmd_buffer_flush_dynamic_state)(struct
> anv_cmd_buffer *cmd_buffer)
>     cmd_buffer->state.dirty = 0;
>  }
>
> +void
> +genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer,
> +                                bool enable)
> +{
> +   /* The NP PMA fix doesn't exist on gen7 */
> +}
> +
>  void genX(CmdSetEvent)(
>      VkCommandBuffer                             commandBuffer,
>      VkEvent                                     event,
> diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
> b/src/intel/vulkan/gen8_cmd_buffer.c
> index 8c8de62..b877e27 100644
> --- a/src/intel/vulkan/gen8_cmd_buffer.c
> +++ b/src/intel/vulkan/gen8_cmd_buffer.c
> @@ -155,6 +155,141 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
>  #endif
>
>  void
> +genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool
> enable)
> +{
> +#if GEN_GEN == 8
> +   if (cmd_buffer->state.pma_fix_enabled == enable)
> +      return;
> +
> +   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
> +      pc.DepthCacheFlushEnable = true;
> +      pc.CommandStreamerStallEnable = true;
> +      pc.RenderTargetCacheFlushEnable = true;
> +   }
> +
> +   uint32_t cache_mode;
> +   anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
> +                   .NPPMAFixEnable = enable,
> +                   .NPEarlyZFailsDisableMask = enable,
> +                   .NPPMAFixEnableMask = true,
> +                   .NPEarlyZFailsDisableMask = true);
> +   anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
> +      lri.RegisterOffset   = GENX(CACHE_MODE_1_num);
> +      lri.DataDWord        = cache_mode;
> +   }
> +
> +   /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth
> Cache
> +    * Flush bits is often necessary.  We do it regardless because it's
> easier.
> +    * The render cache flush is also necessary if stencil writes are
> enabled.
> +    */
> +   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
> +      pc.DepthStallEnable = true;
> +      pc.DepthCacheFlushEnable = true;
> +      pc.RenderTargetCacheFlushEnable = true;
> +   }
> +
> +   cmd_buffer->state.pma_fix_enabled = enable;
> +#endif /* GEN_GEN == 8 */
> +}
> +
> +static inline bool
> +want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
> +{
> +   assert(GEN_GEN == 8);
> +
> +   /* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
> +    *
> +    *    SW must set this bit in order to enable this fix when following
> +    *    expression is TRUE.
> +    *
> +    *    3DSTATE_WM::ForceThreadDispatch != 1 &&
> +    *    !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
> +    *    (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
> +    *    (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
> +    *    !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
> +    *    (3DSTATE_PS_EXTRA::PixelShaderValid) &&
> +    *    !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
> +    *      3DSTATE_WM_HZ_OP::DepthBufferResolve ||
> +    *      3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
> +    *      3DSTATE_WM_HZ_OP::StencilBufferClear) &&
> +    *    (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
> +    *    (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
> +    *       3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
> +    *       3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
> +    *       3DSTATE_PS_BLEND::AlphaTestEnable ||
> +    *       3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
> +    *      3DSTATE_WM::ForceKillPix != ForceOff &&
> +    *      ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
> +    *        3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
> +    *       (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
> +    *        3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
> +    *        3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
> +    *     (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode !=
> PSCDEPTH_OFF))
> +    *
> +    * This function only takes care of the pipeline parts of the equation.
> +    */
> +
> +   /* These are always true:
> +    *    3DSTATE_WM::ForceThreadDispatch != 1 &&
> +    *    !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
> +    */
> +
> +   /* We only enable the PMA fix if HiZ is enabled.  However, if HiZ is
> +    * *not* enabled and we don't set this bit there is no harm.
> Therefore,
> +    * we can just treat the NULL framebuffer case as has_hiz == false and
> +    * everything will work just fine.
> +    */
> +   if (cmd_buffer->state.framebuffer == NULL)
> +      return false;
> +
> +   /* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
> +    * 3DSTATE_DEPTH_BUFFER::HIZ Enable
> +    */
> +   const struct anv_image_view *ds_iview =
> +      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
> +   if (!ds_iview || ds_iview->image->aux_usage != ISL_AUX_USAGE_HIZ)
> +      return false;
> +
> +   /* 3DSTATE_PS_EXTRA::PixelShaderValid */
> +   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
> +   if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
> +      return false;
> +
> +   /* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
> +   const struct brw_wm_prog_data *wm_prog_data =
> get_wm_prog_data(pipeline);
> +   if (wm_prog_data->early_fragment_tests)
> +      return false;
> +
> +   /* We never use anv_pipeline for HiZ ops so this is trivially true:
> +   *    !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
> +    *      3DSTATE_WM_HZ_OP::DepthBufferResolve ||
> +    *      3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
> +    *      3DSTATE_WM_HZ_OP::StencilBufferClear)
> +    */
> +
> +   /* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
> +   if (!pipeline->depth_test_enable)
> +      return false;
> +
> +   /* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
> +    *    3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
> +    *    3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
> +    *    3DSTATE_PS_BLEND::AlphaTestEnable ||
> +    *    3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
> +    *   3DSTATE_WM::ForceKillPix != ForceOff &&
> +    *   ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
> +    *     3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
> +    *    (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
> +    *     3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
> +    *     3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
> +    *  (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode !=
> PSCDEPTH_OFF))
> +    */
> +   return (pipeline->kill_pixel && (pipeline->writes_depth ||
> +                                    pipeline->writes_stencil)) ||
> +          wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
> +}
> +
> +void
>  genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
>  {
>     struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
> @@ -211,6 +346,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct
> anv_cmd_buffer *cmd_buffer)
>     }
>
>     if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
> +                                  ANV_CMD_DIRTY_RENDER_TARGETS |
>
>  ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
>
>  ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
>        uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
> @@ -234,6 +370,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct
> anv_cmd_buffer *cmd_buffer)
>
>        anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
>                             pipeline->gen8.wm_depth_stencil);
> +
> +      genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
> +                                      want_depth_pma_fix(cmd_buffer));
>     }
>  #else
>     if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
> diff --git a/src/intel/vulkan/genX_blorp_exec.c
> b/src/intel/vulkan/genX_blorp_exec.c
> index 663e6c9..6f0b063 100644
> --- a/src/intel/vulkan/genX_blorp_exec.c
> +++ b/src/intel/vulkan/genX_blorp_exec.c
> @@ -154,6 +154,11 @@ genX(blorp_exec)(struct blorp_batch *batch,
>
>     genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
>
> +   /* BLORP doesn't do anything fancy with depth such as discards, so we
> want
> +    * the PMA fix off.  Also, off is always the safe option.
> +    */
> +   genX(cmd_buffer_enable_pma_fix)(cmd_buffer, false);
> +
>     blorp_exec(batch, params);
>
>     cmd_buffer->state.vb_dirty = ~0;
> diff --git a/src/intel/vulkan/genX_cmd_buffer.c
> b/src/intel/vulkan/genX_cmd_buffer.c
> index b6b7f74..9b54e80 100644
> --- a/src/intel/vulkan/genX_cmd_buffer.c
> +++ b/src/intel/vulkan/genX_cmd_buffer.c
> @@ -627,6 +627,11 @@ genX(EndCommandBuffer)(
>  {
>     ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
>
> +   /* We want every command buffer to start with the PMA fix in a known
> state,
> +    * so we disable it at the end of the command buffer.
> +    */
> +   genX(cmd_buffer_enable_pma_fix)(cmd_buffer, false);
> +
>     genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
>
>     anv_cmd_buffer_end_batch_buffer(cmd_buffer);
> @@ -644,6 +649,11 @@ genX(CmdExecuteCommands)(
>
>     assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
>
> +   /* The secondary command buffers will assume that the PMA fix is
> disabled
> +    * when they begin executing.  Make sure this is true.
> +    */
> +   genX(cmd_buffer_enable_pma_fix)(primary, false);
> +
>     for (uint32_t i = 0; i < commandBufferCount; i++) {
>        ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
>
> diff --git a/src/intel/vulkan/genX_pipeline.c
> b/src/intel/vulkan/genX_pipeline.c
> index 32be151..a7b294f 100644
> --- a/src/intel/vulkan/genX_pipeline.c
> +++ b/src/intel/vulkan/genX_pipeline.c
> @@ -710,6 +710,9 @@ emit_ds_state(struct anv_pipeline *pipeline,
>     if (info->depthTestEnable && info->depthCompareOp ==
> VK_COMPARE_OP_EQUAL)
>        depth_stencil.DepthBufferWriteEnable = false;
>
> +   pipeline->writes_depth = depth_stencil.DepthBufferWriteEnable;
> +   pipeline->depth_test_enable = depth_stencil.DepthTestEnable;
> +
>  #if GEN_GEN <= 7
>     GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
>  #else
> @@ -1428,6 +1431,38 @@ emit_3dstate_vf_topology(struct anv_pipeline
> *pipeline)
>  }
>  #endif
>
> +static void
> +compute_kill_pixel(struct anv_pipeline *pipeline,
> +                   const VkPipelineMultisampleStateCreateInfo *ms_info,
> +                   const struct anv_subpass *subpass)
> +{
> +   if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
> +      pipeline->kill_pixel = false;
> +      return;
> +   }
> +
> +   const struct brw_wm_prog_data *wm_prog_data =
> get_wm_prog_data(pipeline);
> +
> +   /* This computes the KillPixel portion of the computation for whether
> or
> +    * not we want to enable the PMA fix on gen8.  It's given by this
> chunk of
> +    * the giant formula:
> +    *
> +    *    (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
> +    *     3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
> +    *     3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
> +    *     3DSTATE_PS_BLEND::AlphaTestEnable ||
> +    *     3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
> +    *
> +    * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable is always false and so is
> +    * 3DSTATE_PS_BLEND::AlphaTestEnable since Vulkan doesn't have a
> concept
> +    * of an alpha test.
> +    */
> +   pipeline->kill_pixel =
> +      subpass->has_ds_self_dep || wm_prog_data->uses_kill ||
> +      wm_prog_data->uses_omask ||
> +      (ms_info && ms_info->alphaToCoverageEnable);
> +}
> +
>  static VkResult
>  genX(graphics_pipeline_create)(
>      VkDevice                                    _device,
> @@ -1465,6 +1500,7 @@ genX(graphics_pipeline_create)(
>     emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass,
> subpass);
>     emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
>                             pCreateInfo->pMultisampleState);
> +   compute_kill_pixel(pipeline, pCreateInfo->pMultisampleState, subpass);
>
>     emit_urb_setup(pipeline);
>
> --
> 2.5.0.400.gff86faf
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to