From: Timothy Arceri <timothy.arc...@collabora.com> This will be used to store all pointers in the cache as 64bit ints allowing us to avoid issues when a 32bit program reads a cached shader that was created by a 64bit application. --- src/compiler/glsl/shader_cache.h | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h index 8bd0a3c..1596c33 100644 --- a/src/compiler/glsl/shader_cache.h +++ b/src/compiler/glsl/shader_cache.h @@ -27,6 +27,16 @@ #include "util/disk_cache.h" +static uint64_t inline +ptr_to_uint64_t(void *ptr) +{ + uint64_t ptr_int = (uint64_t) ptr; +#if __i386__ + ptr_int &= 0xFFFFFFFF; +#endif + return ptr_int; +} + void shader_cache_write_program_metadata(struct gl_context *ctx, struct gl_shader_program *prog); -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev