From: Timothy Arceri <timothy.arc...@collabora.com> Since we know how big the list will be we can allocate the storage upfront. --- src/compiler/glsl/shader_cache.cpp | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 33f903e..44ca5a4 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1109,6 +1109,7 @@ read_shader_parameters(struct blob_reader *metadata, uint32_t i = 0; uint32_t num_parameters = blob_read_uint32(metadata); + _mesa_reserve_parameter_storage(params, num_parameters); while (i < num_parameters) { gl_register_file type = (gl_register_file) blob_read_uint32(metadata); const char *name = blob_read_string(metadata); -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev