> Okay.. I will add the id member in a later patch to etna_shader
> object. For the moment
> I will pass it as an argument to dump_shader_info(..). Will send a V2
> of that series later the day.

To be honest I think it's nonsense to change this now, if you need an
id in the shader object then add an id to the shader object. It's not like
that overhead is significant and if you're going to add it later anyway
we're pretty much wasting time here by removing it and adding it back...

Wladimir
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