From: Marek Olšák <marek.ol...@amd.com>

---
 src/gallium/drivers/radeon/r600_texture.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/radeon/r600_texture.c 
b/src/gallium/drivers/radeon/r600_texture.c
index 5d84eb4..47aa8b1 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1427,20 +1427,21 @@ static void *r600_texture_transfer_map(struct 
pipe_context *ctx,
 {
        struct r600_common_context *rctx = (struct r600_common_context*)ctx;
        struct r600_texture *rtex = (struct r600_texture*)texture;
        struct r600_transfer *trans;
        struct r600_resource *buf;
        unsigned offset = 0;
        char *map;
        bool use_staging_texture = false;
 
        assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
+       assert(box->width && box->height && box->depth);
 
        /* Depth textures use staging unconditionally. */
        if (!rtex->is_depth) {
                /* Degrade the tile mode if we get too many transfers on APUs.
                 * On dGPUs, the staging texture is always faster.
                 * Only count uploads that are at least 4x4 pixels large.
                 */
                if (!rctx->screen->info.has_dedicated_vram &&
                    level == 0 &&
                    box->width >= 4 && box->height >= 4 &&
-- 
2.7.4

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