GL 3.0 specifies GL_RGB10_A2 as a required sized format for rendering
and texturing.

This introduces two piglit regressions: one due to fbo-mipmap-copypix
hitting swrast GetRow (we want to convert swrast to MapRenderbuffer),
and one due to fbo-blending-formats being too picky while leaving
dithering on.
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 2ec4640..27a04aa 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -320,7 +320,7 @@ brw_format_for_mesa_format(gl_format mesa_format)
       [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
       [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
       [MESA_FORMAT_RG1616_REV] = 0,
-      [MESA_FORMAT_ARGB2101010] = 0,
+      [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
       [MESA_FORMAT_Z24_S8] = 0,
       [MESA_FORMAT_S8_Z24] = 0,
       [MESA_FORMAT_Z16] = 0,
-- 
1.7.7

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