On 02/16/2017 01:52 PM, Timothy Arceri wrote: > In order add functionality to ARB_get_program_binary we need > binary format enums. > --- > > Techland games such as Dead Island and Dying Light make use of > GetProgramBinary(). My current guess is the Dead Island crash > https://bugs.freedesktop.org/show_bug.cgi?id=85564 is caused > due to buggy handling of this feature not being available. > > Anyway I'm not sure how we go about getting Khronos to assign > enums for the binary formats but thought I'd send this to the > list for discussion. > > docs/specs/MESA_program_binary.txt | 78 > ++++++++++++++++++++++++++++++++++++++ > 1 file changed, 78 insertions(+) > create mode 100644 docs/specs/MESA_program_binary.txt > > diff --git a/docs/specs/MESA_program_binary.txt > b/docs/specs/MESA_program_binary.txt > new file mode 100644 > index 0000000..b34e42e > --- /dev/null > +++ b/docs/specs/MESA_program_binary.txt > @@ -0,0 +1,78 @@ > +Name > + > + MESA_program_binary > + > +Name Strings > + > + GL_MESA_program_binary > + > +Contact > + > + Timothy Arceri (tarceri 'at' itsqueeze.com) > + > +Status > + > + Complete. > + > +Version > + > + Last Modified Date: February 16, 2017 > + Revision: #1 > + > +Number > + > + ??? > + > +Dependencies > + > + OpenGL ES 2.0 is required. > + > + Written based on the wording of the OpenGL ES 2.0 specification. > + > + This extension interacts with OES_get_program_binary. > + > +Overview > + > + MESA provides drivers for multiple hardware vendors. This extension > + provides binary formats in order to avoid conflicts between drivers when > + loading precompiled binaries. > + > +New Procedures and Functions > + > + None. > + > +New Tokens > + > + Accepted by the <binaryFormat> parameter of ShaderBinary: > + > + MESA_PROGRAM_BINARY_AMD ????
Hey Timothy, What happens in the case when say, non-GCN vs. GCN vs. other-shinny-new-ISA? Since this is for mesa_ would it be better to have something like, MESA_PROGRAM_BINARY_GALLIUM, MESA_PROGRAM_BINARY_NIR or am I misunderstanding something (probably?) Kindest Regards, Edward. > + MESA_PROGRAM_BINARY_NV ???? > + MESA_PROGRAM_BINARY_INTEL ???? > + MESA_PROGRAM_BINARY_BCOM ???? > + MESA_PROGRAM_BINARY_QCOM ???? > + > +Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL Operation) > + > + Add the following paragraph to the end of section 2.10.2: > + > + "Depending on the hardware in use the apropriate <binaryFormat> is > + returned when querying the list of SHADER_BINARY_FORMATS. > + > + Pre-compiled shader binaries in this format may be loaded via > ShaderBinary. > + > + When a binary fails to load, an INVALID_VALUE error is generated and a > + more detailed error message is appended to the shader's info log." > + > +Errors > + > + INVALID_VALUE is generated if the <binary> parameter to ShaderBinary was > + produced with an incompatible version of the MESA shader compiler. > + > +New State > + > + None. > + > +Revision History > + > + #01 02/16/2010 Timothy Arceri First draft. > + >
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