> 
> See the second patch I posted (mesa: initialize stencilMap, Stride if 
> stencilRb==depthRb)
> 
> -Brian
> 
> 

Hi Brian,

the second patch did it. No more segfaults.

Great. Thanks!

Regards,

Ingo


_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to