> > See the second patch I posted (mesa: initialize stencilMap, Stride if > stencilRb==depthRb) > > -Brian > >
Hi Brian, the second patch did it. No more segfaults. Great. Thanks! Regards, Ingo _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev