For depthstencil renderbuffers, we were using separate stencil only if the hardware required it. Since the performance gains from HiZ is so high, we should always use separate stencil if the hardware supports it.
Signed-off-by: Chad Versace <chad.vers...@linux.intel.com> --- src/mesa/drivers/dri/intel/intel_fbo.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 1842925..40b2941 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -669,7 +669,7 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer return false; } else if (irb->Base.Format == MESA_FORMAT_S8_Z24 - && intel->must_use_separate_stencil) { + && intel->has_separate_stencil) { bool ok = true; struct gl_renderbuffer *depth_rb; -- 1.7.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev