On Thu, Mar 2, 2017 at 3:03 PM, Mike Lothian <m...@fireburn.co.uk> wrote:
> Is this because the 32bit and 64bit versions have slightly different time
> stamps used in the cache directory name? I was under the impression that the
> cache itself could be shared between 32bit & 64bit?
>
> I guess this only matters for the few games that offer both a 32bit and
> 64bit binary, producing duplicate entries in both caches potentially

In addition to that, I'd like to know why the CPU architecture is even
being considered. IMO, the CPU arch can be ignored for the shader
cache completely.

Marek
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