The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.

Signed-off-by: Bas Nieuwenhuizen <ba...@google.com>
---
 src/amd/vulkan/radv_meta_fast_clear.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_fast_clear.c 
b/src/amd/vulkan/radv_meta_fast_clear.c
index 8009b287c4d..eedd3e15b94 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -372,8 +372,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer,
                },
        };
 
-       cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB |
-                                        RADV_CMD_FLAG_FLUSH_AND_INV_CB_META);
        radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, 
vertex_data, &offset);
        struct radv_buffer vertex_buffer = {
                .device = device,
-- 
2.11.1

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to