On Tue, 2017-03-14 at 05:22 +0100, Federico Dossena wrote:
> The game runs smoothly if you decompress the textures, I'm getting 30-40 
> fps with llvmpipe and no "grass in the sky" artifacts.
> The problem is frame buffer effects and soft shadows, were they enabled 
> when you tested it? If so, how did you make it use llvmpipe?

it was just a quick test, I'm not too worried about performance. both
frame buffer effects and soft shadows were off (it won't allow me to
turn soft shadows ON), but it used 4x AA so poor performance was
expected.
I used LIBGL_ALWAYS_SOFTWARE=1 in the environment to run llvmpipe.

Jan

> 
> 
> Il 2017-03-13 22:40, Jan Vesely ha scritto:
> > On Mon, 2017-03-13 at 11:40 +0200, Grazvydas Ignotas wrote:
> > > On Sat, Mar 11, 2017 at 1:51 PM, Federico Dossena <dossenu...@gmail.com> 
> > > wrote:
> > > > This issue is not new: a guy named Miklós Máté, here in the Mesa mailing
> > > > list somehow managed to fix it in Mesa 11, but his patches do not seem 
> > > > to
> > > > work anymore
> > > > (https://lists.freedesktop.org/archives/mesa-dev/2016-February/106695.html).
> > > 
> > > He was using wine on Linux, I guess wine provides an implementation of
> > > that function. You could try running the game on Linux too.
> > 
> > runs mostly OK using wine here. Intel(skylake) driver suffers terrible
> > performance and displays artifacts in certain locations. nouveau(950m)
> > works nicely. llvmpipe+llvm3.7 also works, albeit the performance is
> > terrible.
> > 
> > Jan
> > 
> > > Gražvydas
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev@lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
> 

-- 
Jan Vesely <jan.ves...@rutgers.edu>

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