On Wed, Mar 15, 2017 at 8:47 PM, Bas Nieuwenhuizen
<b...@basnieuwenhuizen.nl> wrote:
> I thought rand() was not thread safe anyway, and hence we can't use it
> in mesa as we don't know what application threads call it too?

My manpage says "MT-Safe".

>
> On Tue, Mar 14, 2017 at 3:08 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote:
>> Otherwise we will always remove old cache entries from the same dirs.
>> ---
>>  src/util/disk_cache.c | 2 ++
>>  1 file changed, 2 insertions(+)
>>
>> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
>> index 2a1024a..dc65d52 100644
>> --- a/src/util/disk_cache.c
>> +++ b/src/util/disk_cache.c
>> @@ -402,20 +402,22 @@ disk_cache_create(const char *gpu_name, const char 
>> *timestamp)
>>     cache->max_size = max_size;
>>
>>     /* A limit of 32 jobs was choosen as observations of Deus Ex start-up 
>> times
>>      * showed that we reached at most 11 jobs on an Intel i5-6400 CPU@2.70GHz
>>      * (a fairly modist desktop CPU). 1 thread was choosen because we don't
>>      * really care about getting things to disk quickly just that it's not
>>      * blocking other tasks.
>>      */
>>     util_queue_init(&cache->cache_queue, "disk_cache", 32, 1);
>>
>> +   srand(time(NULL));
>> +
>>     ralloc_free(local);
>>
>>     return cache;
>>
>>   fail:
>>     if (fd != -1)
>>        close(fd);
>>     if (cache)
>>        ralloc_free(cache);
>>     ralloc_free(local);
>> --
>> 2.9.3
>>
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>> mesa-dev@lists.freedesktop.org
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