There was only one consumer of this API, meta.c, which was intending to ask "is this format just stencil index (and nothing else)?". Instead, if one tried to glDrawPixels of GL_DEPTH_STENCIL-type formats, it would just try to draw the stencil parts. Nothing good came of this.
This function looks rather silly at this point, but I'm leaving it in place to be the obvious parallel API to _mesa_is_depth_format(). Note that if you want the old behavior, you should use it as (_mesa_is_stencil_format() || _mesa_is_depthstencil_format()) like is commonly done for depth-related tests. --- src/mesa/main/image.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 914a999..d91b4ca 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -848,7 +848,6 @@ _mesa_is_stencil_format(GLenum format) { switch (format) { case GL_STENCIL_INDEX: - case GL_DEPTH_STENCIL: return GL_TRUE; default: return GL_FALSE; -- 1.7.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev