Patches 1 & 2 are:

Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

No clue about about 3.

On 03/24/2017 01:00 AM, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

Cc: 17.0 <mesa-sta...@lists.freedesktop.org>
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 30856b0..e1286b8 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1239,21 +1239,21 @@ static int si_shader_select_with_key(struct si_screen 
*sscreen,

 again:
        /* Check if we don't need to change anything.
         * This path is also used for most shaders that don't need multiple
         * variants, it will cost just a computation of the key and this
         * test. */
        if (likely(current &&
                   memcmp(&current->key, key, sizeof(*key)) == 0 &&
                   (!current->is_optimized ||
                    util_queue_fence_is_signalled(&current->optimized_ready))))
-               return 0;
+               return current->compilation_failed ? -1 : 0;

        /* This must be done before the mutex is locked, because async GS
         * compilation calls this function too, and therefore must enter
         * the mutex first.
         *
         * Only wait if we are in a draw call. Don't wait if we are
         * in a compiler thread.
         */
        if (thread_index < 0)
                util_queue_fence_wait(&sel->ready);

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