To avoid dereferencing a null pointer in case wglMakeCurrent() wasn't called. Found while debugging SWKOTOR game.
Reviewed-by: Neha Bhende <bhen...@vmware.com> Reviewed-by: Charmaine Lee <charmai...@vmware.com> --- src/gallium/state_trackers/wgl/stw_ext_rendertexture.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c b/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c index 5eeb0df..9d76696 100644 --- a/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c +++ b/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c @@ -129,6 +129,12 @@ wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) * we do here. */ + if (!curctx) { + debug_printf("No rendering context in wglBindTexImageARB()\n"); + SetLastError(ERROR_INVALID_OPERATION); + return FALSE; + } + fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer); if (!fb) { debug_printf("Invalid pbuffer handle in wglBindTexImageARB()\n"); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev