Instead of computing it once again using _mesa_tex_target_to_index. Signed-off-by: Gustaw Smolarczyk <wielkie...@gmail.com> --- src/mesa/main/ff_fragment_shader.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 717f39e9d3..2b4d99c879 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -414,8 +414,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) key->unit[i].enabled = 1; inputs_referenced |= VARYING_BIT_TEX(i); - key->unit[i].source_index = _mesa_tex_target_to_index(ctx, - texObj->Target); + key->unit[i].source_index = texObj->TargetIndex; key->unit[i].shadow = ((samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) && -- 2.12.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev