On Wed, 2017-03-29 at 12:06 -0700, Jason Ekstrand wrote:
> Looking over the patch, I think I've convinced myself that it's correct.  (I 
> honestly wasn't expecting to come to that conclusion without more iteration.) 
>  That said, this raises some interesting questions.  I added Kristian to the 
> Cc in case he has any input.
> 
>  1. Should we do powers of two or linear.  I'm still a fan of powers of two.

In which specific part do you mean? In free block lists? or in the
allocator_new? 

> 
>  2. Should block pools even have a block size at all? We could just make 
> every block pool allow any power-of-two size from 4 KiB up to. say, 1 MiB and 
> then make the block size part of the state pool or stream that's allocating 
> from it.  At the moment, I like this idea, but I've given it very little 
> thought.
> 
So IIUC, the idea would be the block pool is just a flat chunk of
memory, where we later fetch blocks of memory from, as requested by
applications. Is that correct?



>  3. If we go with the idea in 2. should we still call it block_pool?  I think 
> we can keep the name but it doesn't it as well as it once did.
> 
> Thanks for working on this!  I'm sorry it's taken so long to respond.  Every 
> time I've looked at it, my brain hasn't been in the right state to think 
> about lock-free code. :-/
> 
> On Wed, Mar 15, 2017 at 5:05 AM, Juan A. Suarez Romero <jasua...@igalia.com> 
> wrote:
> > Current Anv allocator assign memory in terms of a fixed block size.
> > 
> > But there can be cases where this block is not enough for a memory
> > request, and thus several blocks must be assigned in a row.
> > 
> > This commit adds support for specifying how many blocks of memory must
> > be assigned.
> > 
> > This fixes a number dEQP-VK.pipeline.render_to_image.* tests that crash.
> > 
> > v2: lock-free free-list is not handled correctly (Jason)
> > ---
> >  src/intel/vulkan/anv_allocator.c   | 81 
> > +++++++++++++++++++++++++++-----------
> >  src/intel/vulkan/anv_batch_chain.c |  4 +-
> >  src/intel/vulkan/anv_private.h     |  7 +++-
> >  3 files changed, 66 insertions(+), 26 deletions(-)
> > 
> > diff --git a/src/intel/vulkan/anv_allocator.c 
> > b/src/intel/vulkan/anv_allocator.c
> > index 45c663b..3924551 100644
> > --- a/src/intel/vulkan/anv_allocator.c
> > +++ b/src/intel/vulkan/anv_allocator.c
> > @@ -257,7 +257,8 @@ anv_block_pool_init(struct anv_block_pool *pool,
> >     pool->device = device;
> >     anv_bo_init(&pool->bo, 0, 0);
> >     pool->block_size = block_size;
> > -   pool->free_list = ANV_FREE_LIST_EMPTY;
> > +   for (uint32_t i = 0; i < ANV_MAX_BLOCKS; i++)
> > +      pool->free_list[i] = ANV_FREE_LIST_EMPTY;
> >     pool->back_free_list = ANV_FREE_LIST_EMPTY;
> > 
> >     pool->fd = memfd_create("block pool", MFD_CLOEXEC);
> > @@ -500,30 +501,35 @@ fail:
> > 
> >  static uint32_t
> >  anv_block_pool_alloc_new(struct anv_block_pool *pool,
> > -                         struct anv_block_state *pool_state)
> > +                         struct anv_block_state *pool_state,
> > +                         uint32_t n_blocks)
> 
> Maybe have this take a size rather than n_blocks?  It's only ever called by 
> stuff in the block pool so the caller can do the multiplication.  It would 
> certainly make some of the math below easier.
>  
> >  {
> >     struct anv_block_state state, old, new;
> > 
> >     while (1) {
> > -      state.u64 = __sync_fetch_and_add(&pool_state->u64, pool->block_size);
> > -      if (state.next < state.end) {
> > +      state.u64 = __sync_fetch_and_add(&pool_state->u64, n_blocks * 
> > pool->block_size);
> > +      if (state.next > state.end) {
> > +         futex_wait(&pool_state->end, state.end);
> > +         continue;
> > +      } else if ((state.next + (n_blocks - 1) * pool->block_size) < 
> > state.end) {
> 
> First off, please keep the if's in the same order unless we have a reason to 
> re-arrange them.  It would make this way easier to review. :-)
> 
> Second, I think this would be much easier to read as:
> 
> if (state.next + size <= state.end) {
>    /* Success */
> } else if (state.next <= state.end) {
>    /* Our block is the one that crosses the line */
> } else {
>    /* Wait like everyone else */
> }
>  
> >           assert(pool->map);
> >           return state.next;
> > -      } else if (state.next == state.end) {
> > -         /* We allocated the first block outside the pool, we have to grow 
> > it.
> > -          * pool_state->next acts a mutex: threads who try to allocate now 
> > will
> > -          * get block indexes above the current limit and hit futex_wait
> > -          * below. */
> > -         new.next = state.next + pool->block_size;
> > +      } else {
> > +         /* We allocated the firsts blocks outside the pool, we have to 
> > grow
> > +          * it. pool_state->next acts a mutex: threads who try to allocate
> > +          * now will get block indexes above the current limit and hit
> > +          * futex_wait below.
> > +          */
> > +         new.next = state.next + n_blocks * pool->block_size;
> >           new.end = anv_block_pool_grow(pool, pool_state);
> > +         /* We assume that just growing once the pool is enough to fulfil 
> > the
> > +          * memory requirements
> > +          */
> 
> I think this is probably a reasonable assumption.  That said, it wouldn't 
> hurt to add a size parameter to block_pool_grow but I don't know that it's 
> needed.
>  
> >           assert(new.end >= new.next && new.end % pool->block_size == 0);
> >           old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64);
> >           if (old.next != state.next)
> >              futex_wake(&pool_state->end, INT_MAX);
> >           return state.next;
> > -      } else {
> > -         futex_wait(&pool_state->end, state.end);
> > -         continue;
> >        }
> >     }
> >  }
> > @@ -531,16 +537,38 @@ anv_block_pool_alloc_new(struct anv_block_pool *pool,
> >  int32_t
> >  anv_block_pool_alloc(struct anv_block_pool *pool)
> >  {
> > +   return anv_block_pool_alloc_n(pool, 1);
> > +}
> > +
> > +int32_t
> > +anv_block_pool_alloc_n(struct anv_block_pool *pool, uint32_t n_blocks)
> > +{
> >     int32_t offset;
> > 
> > +   assert(n_blocks >= 1 && n_blocks <= ANV_MAX_BLOCKS);
> 
> The more I look at this, the more I want it to be in powers of 2.
>  
> > +
> >     /* Try free list first. */
> > -   if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
> > +   if (anv_free_list_pop(&(pool->free_list[n_blocks - 1]), &pool->map, 
> > &offset)) {
> >        assert(offset >= 0);
> >        assert(pool->map);
> >        return offset;
> >     }
> > 
> > -   return anv_block_pool_alloc_new(pool, &pool->state);
> > +   /* Try to steal them. */
> > +   for (unsigned int i = n_blocks; i < ANV_MAX_BLOCKS; i++) {
> > +      if (anv_free_list_pop (&(pool->free_list[i]), &pool->map, &offset)) {
> > +         assert(offset >= 0);
> > +         assert(pool->map);
> > +         /* Just return the blocks we do not require */
> > +         int32_t needless_blocks = i + 1 - n_blocks;
> > +         int32_t needless_offset = offset + n_blocks * pool->block_size;
> > +         anv_free_list_push(&(pool->free_list[needless_blocks - 1]), 
> > pool->map, needless_offset);
> 
> I really like this.  That way one-shot giant blocks don't stay around forever 
> when we need piles of little ones.  We have no path for defragmentation, but 
> I think that's ok.
>  
> > +         return offset;
> > +      }
> > +   }
> > +
> > +   return anv_block_pool_alloc_new(pool, &pool->state, n_blocks);
> >  }
> > 
> >  /* Allocates a block out of the back of the block pool.
> > @@ -564,7 +592,7 @@ anv_block_pool_alloc_back(struct anv_block_pool *pool)
> >        return offset;
> >     }
> > 
> > -   offset = anv_block_pool_alloc_new(pool, &pool->back_state);
> > +   offset = anv_block_pool_alloc_new(pool, &pool->back_state, 1);
> > 
> >     /* The offset we get out of anv_block_pool_alloc_new() is actually the
> >      * number of bytes downwards from the middle to the end of the block.
> > @@ -576,12 +604,14 @@ anv_block_pool_alloc_back(struct anv_block_pool *pool)
> >  }
> > 
> >  void
> > -anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
> > +anv_block_pool_free(struct anv_block_pool *pool, int32_t offset, uint32_t 
> > n_blocks)
> >  {
> > +   assert(n_blocks >= 1 && n_blocks <= ANV_MAX_BLOCKS);
> > +
> >     if (offset < 0) {
> >        anv_free_list_push(&pool->back_free_list, pool->map, offset);
> >     } else {
> > -      anv_free_list_push(&pool->free_list, pool->map, offset);
> > +      anv_free_list_push(&(pool->free_list[n_blocks - 1]), pool->map, 
> > offset);
> >     }
> >  }
> > 
> > @@ -698,6 +728,9 @@ struct anv_state_stream_block {
> >     /* The offset into the block pool at which this block starts */
> >     uint32_t offset;
> > 
> > +   /* Blocks allocated */
> > +   uint32_t n_blocks;
> > +
> >  #ifdef HAVE_VALGRIND
> >     /* A pointer to the first user-allocated thing in this block.  This is
> >      * what valgrind sees as the start of the block.
> > @@ -736,7 +769,7 @@ anv_state_stream_finish(struct anv_state_stream *stream)
> >        struct anv_state_stream_block sb = VG_NOACCESS_READ(next);
> >        VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr));
> >        VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size));
> > -      anv_block_pool_free(stream->block_pool, sb.offset);
> > +      anv_block_pool_free(stream->block_pool, sb.offset, sb.n_blocks);
> >        next = sb.next;
> >     }
> > 
> > @@ -753,19 +786,23 @@ anv_state_stream_alloc(struct anv_state_stream 
> > *stream,
> > 
> >     state.offset = align_u32(stream->next, alignment);
> >     if (state.offset + size > stream->end) {
> > -      uint32_t block = anv_block_pool_alloc(stream->block_pool);
> > +      uint32_t n_blocks =
> > +         DIV_ROUND_UP(state.offset - stream->next + size, 
> > stream->block_pool->block_size);
> > +      uint32_t block = anv_block_pool_alloc_n(stream->block_pool, 
> > n_blocks);
> > +
> >        sb = stream->block_pool->map + block;
> > 
> >        VG(VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb)));
> >        sb->next = stream->block;
> >        sb->offset = block;
> > +      sb->n_blocks = n_blocks;
> >        VG(sb->_vg_ptr = NULL);
> > -      VG(VALGRIND_MAKE_MEM_NOACCESS(sb, stream->block_pool->block_size));
> > +      VG(VALGRIND_MAKE_MEM_NOACCESS(sb, n_blocks * 
> > stream->block_pool->block_size));
> > 
> >        stream->block = sb;
> >        stream->start = block;
> >        stream->next = block + sizeof(*sb);
> > -      stream->end = block + stream->block_pool->block_size;
> > +      stream->end = block + n_blocks * stream->block_pool->block_size;
> > 
> >        state.offset = align_u32(stream->next, alignment);
> >        assert(state.offset + size <= stream->end);
> > diff --git a/src/intel/vulkan/anv_batch_chain.c 
> > b/src/intel/vulkan/anv_batch_chain.c
> > index 3f6039e..cc9d9d7 100644
> > --- a/src/intel/vulkan/anv_batch_chain.c
> > +++ b/src/intel/vulkan/anv_batch_chain.c
> > @@ -716,7 +716,7 @@ anv_cmd_buffer_fini_batch_bo_chain(struct 
> > anv_cmd_buffer *cmd_buffer)
> >     int32_t *bt_block;
> >     u_vector_foreach(bt_block, &cmd_buffer->bt_blocks) {
> >        anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool,
> > -                          *bt_block);
> > +                          *bt_block, 1);
> >     }
> >     u_vector_finish(&cmd_buffer->bt_blocks);
> > 
> > @@ -750,7 +750,7 @@ anv_cmd_buffer_reset_batch_bo_chain(struct 
> > anv_cmd_buffer *cmd_buffer)
> >     while (u_vector_length(&cmd_buffer->bt_blocks) > 1) {
> >        int32_t *bt_block = u_vector_remove(&cmd_buffer->bt_blocks);
> >        anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool,
> > -                          *bt_block);
> > +                          *bt_block, 1);
> >     }
> >     assert(u_vector_length(&cmd_buffer->bt_blocks) == 1);
> >     cmd_buffer->bt_next = 0;
> > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
> > index 7682bfc..bf92d64 100644
> > --- a/src/intel/vulkan/anv_private.h
> > +++ b/src/intel/vulkan/anv_private.h
> > @@ -339,6 +339,8 @@ struct anv_block_state {
> >     };
> >  };
> > 
> > +#define ANV_MAX_BLOCKS 256
> > +
> >  struct anv_block_pool {
> >     struct anv_device *device;
> > 
> > @@ -370,7 +372,7 @@ struct anv_block_pool {
> > 
> >     uint32_t block_size;
> > 
> > -   union anv_free_list free_list;
> > +   union anv_free_list free_list[ANV_MAX_BLOCKS];
> >     struct anv_block_state state;
> > 
> >     union anv_free_list back_free_list;
> > @@ -462,8 +464,9 @@ VkResult anv_block_pool_init(struct anv_block_pool 
> > *pool,
> >                               struct anv_device *device, uint32_t 
> > block_size);
> >  void anv_block_pool_finish(struct anv_block_pool *pool);
> >  int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
> > +int32_t anv_block_pool_alloc_n(struct anv_block_pool *pool, uint32_t 
> > n_blocks);
> >  int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
> > -void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
> > +void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset, 
> > uint32_t n_blocks);
> >  void anv_state_pool_init(struct anv_state_pool *pool,
> >                           struct anv_block_pool *block_pool);
> >  void anv_state_pool_finish(struct anv_state_pool *pool);
> > --
> > 2.9.3
> > 
> > 
> 
> 
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