Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>

On 04/04/17 23:38, Jason Ekstrand wrote:
We already provide a default LOD for textureQueryLevels and texture() on
non-fragment stages.  However, there are more cases where one is needed
such as textureSize(gsampler2DMS*) in SPIR-V.  Instead of trying to list
out all of the cases one at a time, just provide the default for all TXS
and TXL operations.  This fixes a shader validation error in the new
Sascha deferredmultisampling demo which uses textureSize(gsampler2DMS).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100391
Cc: Lionel Landwerlin <lionel.g.landwer...@intel.com>
Cc: "13.0 17.0" <mesa-sta...@lists.freedesktop.org>
---
  src/intel/compiler/brw_fs_nir.cpp | 18 +++++++++---------
  1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/src/intel/compiler/brw_fs_nir.cpp 
b/src/intel/compiler/brw_fs_nir.cpp
index bc1ccfb..23cd4b7 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -4380,15 +4380,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, 
nir_tex_instr *instr)
     srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = 
brw_imm_d(instr->coord_components);
     srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components);
- if (instr->op == nir_texop_query_levels ||
-       (instr->op == nir_texop_tex && stage != MESA_SHADER_FRAGMENT)) {
-      /* textureQueryLevels() and texture() are implemented in terms of TXS
-       * and TXL respectively, so we need to pass a valid LOD argument.
-       */
-      assert(srcs[TEX_LOGICAL_SRC_LOD].file == BAD_FILE);
-      srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0u);
-   }
-
     enum opcode opcode;
     switch (instr->op) {
     case nir_texop_tex:
@@ -4455,6 +4446,15 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, 
nir_tex_instr *instr)
        unreachable("unknown texture opcode");
     }
+ /* TXS and TXL require a LOD but not everything we implement using those
+    * two opcodes provides one.  Provide a default LOD of 0.
+    */
+   if ((opcode == SHADER_OPCODE_TXS_LOGICAL ||
+        opcode == SHADER_OPCODE_TXL_LOGICAL) &&
+       srcs[TEX_LOGICAL_SRC_LOD].file == BAD_FILE) {
+      srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0u);
+   }
+
     if (instr->op == nir_texop_tg4) {
        if (instr->component == 1 &&
            key_tex->gather_channel_quirk_mask & (1 << texture)) {


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