---
 src/gallium/drivers/swr/rasterizer/core/state.h | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h 
b/src/gallium/drivers/swr/rasterizer/core/state.h
index eec68cd..535b85e 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -1131,16 +1131,16 @@ struct SWR_PS_STATE
     PFN_PIXEL_KERNEL pfnPixelShader;  // @llvm_pfn
 
     // dword 2
-    uint32_t killsPixel         : 1;    // pixel shader can kill pixels
-    uint32_t inputCoverage      : 2;    // ps uses input coverage
-    uint32_t writesODepth       : 1;    // pixel shader writes to depth
-    uint32_t usesSourceDepth    : 1;    // pixel shader reads depth
-    uint32_t shadingRate        : 2;    // shading per pixel / sample / coarse 
pixel
-    uint32_t numRenderTargets   : 4;    // number of render target outputs in 
use (0-8)
-    uint32_t posOffset          : 2;    // type of offset (none, sample, 
centroid) to add to pixel position
-    uint32_t barycentricsMask   : 3;    // which type(s) of barycentric coords 
does the PS interpolate attributes with
-    uint32_t usesUAV            : 1;    // pixel shader accesses UAV 
-    uint32_t forceEarlyZ        : 1;    // force execution of early 
depth/stencil test
+    uint32_t killsPixel             : 1;    // pixel shader can kill pixels
+    uint32_t inputCoverage          : 2;    // ps uses input coverage
+    uint32_t writesODepth           : 1;    // pixel shader writes to depth
+    uint32_t usesSourceDepth        : 1;    // pixel shader reads depth
+    uint32_t shadingRate            : 2;    // shading per pixel / sample / 
coarse pixel
+    uint32_t numRenderTargets       : 4;    // number of render target outputs 
in use (0-8)
+    uint32_t posOffset              : 2;    // type of offset (none, sample, 
centroid) to add to pixel position
+    uint32_t barycentricsMask       : 3;    // which type(s) of barycentric 
coords does the PS interpolate attributes with
+    uint32_t usesUAV                : 1;    // pixel shader accesses UAV 
+    uint32_t forceEarlyZ            : 1;    // force execution of early 
depth/stencil test
 };
 
 // depth bounds state
-- 
2.7.4

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