On Thu, Apr 20, 2017 at 10:28 AM, gregory hainaut <gregory.hain...@gmail.com> wrote: > On Thu, 20 Apr 2017 12:29:11 +0900 > Michel Dänzer <mic...@daenzer.net> wrote: > >> On 20/04/17 01:54 AM, Gregory Hainaut wrote: >> > Hello, >> > >> > Please find the latest version that include a small fix for hash deletion. >> > I >> > think the series is good now. Please review/ack it. >> >> I'm afraid I have to NACK it. As discussed in the v4 cover letter >> thread, Mesa's glthread cannot make any libX11 API calls. >> >> > > Hello Michel, > > Just to be sure we are on the same line, let's me do a summary. > > PCSX2 does the following bad pattern > 1/ no call to XInitThread > 2/ XGetGeometry to get the size of the surface > 3/ glDrawArray into the default framebuffer 0 (the window, I'm not sure how > to call it) > => which seem to call DRI2GetBuffersWithFormat under the hood. I guess to > get the > associated buffer of the window. > > > So far it was (kind of) working fine because PCSX2 does tons of PBO transfer. > So glthread > was mostly synchronous. > > This series removes the (useless) PBO transfer synchronization. So now > glthread is really > asynchronous and the above bad pattern crash as expected. > > I didn't add any libX11 API call on the patches. And I don't think we can > remvove the DRI stuff. > > Hum, I don't know what will be the impact on the perf but potentially we can > force a synchronization > when there is a draw to framebuffer 0.
Can you send us the backtrace when DRI2GetBuffersWithFormat is called by glDrawArrays? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev