On 26/04/17 12:21, Timothy Arceri wrote:
On 24/04/17 20:35, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/compiler/glsl/ast_to_hir.cpp | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 85015e140e..e4b076f700 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5137,7 +5137,8 @@ ast_declarator_list::hir(exec_list *instructions,
            *     * A Boolean type (bool, bvec2 ...)
            *     * An opaque type
            */

You should probably update the comment above:

    /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
     *
     *     It is a compile-time error to declare a vertex, tessellation
     *     evaluation, tessellation control, or geometry shader output
     *     that contains any of the following:
     *
     *     * A Boolean type (bool, bvec2 ...)
     *     * An opaque type
     *
     * From the ARB_bindless_texture spec:
     *
     *   "Output variables can only be floating-point scalars,
     *   floating-point vectors, matrices, signed or unsigned integers or
     *   integer vectors, sampler or image types, or arrays or structures
     *   of any these."
     */

With that:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>


Actually you should be able to drop this patch with this series:

https://patchwork.freedesktop.org/series/23547/
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