Thanks for fixing this. I guess "glsl: set vector_elements to 1 for samplers" can now be applied without breaking the world? :-)

On 04/30/2017 08:55 AM, Timothy Arceri wrote:
Samplers are encoded into the instruction word, so there's no need to
make space in the uniform file.

Previously matrix_columns and vector_elements were set to 0, making this
else case a no-op. Commit 75a31a20af26 changed that, causing malloc
corruption in thousands of tests on i965.

Fixes: 75a31a20af26 ("glsl: set vector_elements to 1 for samplers")

Cc: Matt Turner <matts...@gmail.com>
Cc: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp 
b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index f35e8f8..f0bccac 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -128,21 +128,21 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, 
nir_variable *var,
      * gl_uniform_storage structs for each subcomponent that
      * glGetUniformLocation() could name.  We know it's been set up in the same
      * order we'd walk the type, so walk the list of storage and find anything
      * with our name, or the prefix of a component that starts with our name.
      */
     unsigned uniform_index = var->data.driver_location / 4;
     for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) {
        struct gl_uniform_storage *storage =
           &prog->sh.data->UniformStorage[u];
- if (storage->builtin)
+      if (storage->builtin || storage->type->is_sampler())
           continue;
if (strncmp(var->name, storage->name, namelen) != 0 ||
            (storage->name[namelen] != 0 &&
             storage->name[namelen] != '.' &&
             storage->name[namelen] != '[')) {
           continue;
        }
if (storage->type->is_image()) {

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