From section 2.14.8 of the ARB_bindless_texture spec: "(modify second paragraph, p. 126) ... against the MAX_COMBINED_TEXTURE_IMAGE_UNITS limit. Samplers accessed using texture handles (section 3.9.X) are not counted against this limit."
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com> --- src/compiler/glsl/link_uniforms.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 0a199dbbd6..b49eee82de 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -339,11 +339,11 @@ private: const unsigned values = type->component_slots(); if (type->contains_subroutine()) { this->num_shader_subroutines += values; - } else if (type->contains_sampler()) { + } else if (type->contains_sampler() && !current_var->data.bindless) { /* Samplers (bound or bindless) are counted as two components as * specified by ARB_bindless_texture. */ this->num_shader_samplers += values / 2; - } else if (type->contains_image()) { + } else if (type->contains_image() && !current_var->data.bindless) { /* Images (bound or bindless) are counted as two components as * specified by ARB_bindless_texture. */ this->num_shader_images += values / 2; -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev