On Tue, May 16, 2017 at 03:45:01PM -0700, Jason Ekstrand wrote:
> Gen4 cube maps are a 2-D surface with ISL_DIM_LAYOUT_GEN4_3D which is a
> bit weird but accurate none the less.
> ---
>  src/intel/isl/isl.c | 23 ++++++++++++++++++-----
>  1 file changed, 18 insertions(+), 5 deletions(-)
> 
> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> index f70e188..c728a85 100644
> --- a/src/intel/isl/isl.c
> +++ b/src/intel/isl/isl.c
> @@ -1829,8 +1829,15 @@ get_image_offset_sa_gen4_3d(const struct isl_surf 
> *surf,
>                              uint32_t *y_offset_sa)
>  {
>     assert(level < surf->levels);
> -   assert(logical_z_offset_px < isl_minify(surf->phys_level0_sa.depth, 
> level));
> -   assert(surf->phys_level0_sa.array_len == 1);
> +   if (surf->dim == ISL_SURF_DIM_3D) {
> +      assert(surf->phys_level0_sa.array_len == 1);
> +      assert(logical_z_offset_px < isl_minify(surf->phys_level0_sa.depth, 
> level));
> +   } else {
> +      assert(surf->dim == ISL_SURF_DIM_2D);
> +      assert(surf->usage & ISL_SURF_USAGE_CUBE_BIT);
> +      assert(surf->phys_level0_sa.array_len == 6);

Doesn't CUBE_MAP_ARRAY come here?

> +      assert(logical_z_offset_px < surf->phys_level0_sa.array_len);
> +   }
>  
>     const struct isl_extent3d image_align_sa =
>        isl_surf_get_image_alignment_sa(surf);
> @@ -1838,13 +1845,16 @@ get_image_offset_sa_gen4_3d(const struct isl_surf 
> *surf,
>     const uint32_t W0 = surf->phys_level0_sa.width;
>     const uint32_t H0 = surf->phys_level0_sa.height;
>     const uint32_t D0 = surf->phys_level0_sa.depth;
> +   const uint32_t AL = surf->phys_level0_sa.array_len;
>  
>     uint32_t x = 0;
>     uint32_t y = 0;
>  
>     for (uint32_t l = 0; l < level; ++l) {
>        const uint32_t level_h = isl_align_npot(isl_minify(H0, l), 
> image_align_sa.h);
> -      const uint32_t level_d = isl_align_npot(isl_minify(D0, l), 
> image_align_sa.d);
> +      const uint32_t level_d =
> +         isl_align_npot(surf->dim == ISL_SURF_DIM_3D ? isl_minify(D0, l) : 
> AL,
> +                        image_align_sa.d);
>        const uint32_t max_layers_vert = isl_align(level_d, 1u << l) / (1u << 
> l);
>  
>        y += level_h * max_layers_vert;
> @@ -1852,7 +1862,9 @@ get_image_offset_sa_gen4_3d(const struct isl_surf *surf,
>  
>     const uint32_t level_w = isl_align_npot(isl_minify(W0, level), 
> image_align_sa.w);
>     const uint32_t level_h = isl_align_npot(isl_minify(H0, level), 
> image_align_sa.h);
> -   const uint32_t level_d = isl_align_npot(isl_minify(D0, level), 
> image_align_sa.d);
> +   const uint32_t level_d =
> +      isl_align_npot(surf->dim == ISL_SURF_DIM_3D ? isl_minify(D0, level) : 
> AL,
> +                     image_align_sa.d);
>  
>     const uint32_t max_layers_horiz = MIN(level_d, 1u << level);
>  
> @@ -1928,7 +1940,8 @@ isl_surf_get_image_offset_sa(const struct isl_surf 
> *surf,
>                                    x_offset_sa, y_offset_sa);
>        break;
>     case ISL_DIM_LAYOUT_GEN4_3D:
> -      get_image_offset_sa_gen4_3d(surf, level, logical_z_offset_px,
> +      get_image_offset_sa_gen4_3d(surf, level, logical_array_layer +
> +                                  logical_z_offset_px,
>                                    x_offset_sa, y_offset_sa);
>        break;
>  
> -- 
> 2.5.0.400.gff86faf
> 
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