IMO this is not correct. Are you having problems with some application?

For Android games Mesa should already return true for the previous check (ANGLE_texture_compression_dxt) and things should work OK. The check you are touching is desktop specific because EXT_texture_sRGB is available only on desktop GL (closest gles equivalent being GL_EXT_sRGB which we don't support).


On 05/17/2017 10:22 AM, Gao Chun wrote:
As s3tc formats are used in many Android games, desktop mesa
check should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
  src/mesa/main/glformats.c | 3 +--
  1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4dfa8 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1376,8 +1376,7 @@ _mesa_is_compressed_format(const struct gl_context *ctx, 
GLenum format)
            */
           return ctx->Extensions.ANGLE_texture_compression_dxt;
        } else {
-         return _mesa_is_desktop_gl(ctx)
-            && ctx->Extensions.EXT_texture_sRGB
+         return ctx->Extensions.EXT_texture_sRGB
              && ctx->Extensions.EXT_texture_compression_s3tc;
        }
     case MESA_FORMAT_LAYOUT_FXT1:

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