On Tue, May 16, 2017 at 03:45:20PM -0700, Jason Ekstrand wrote:
> ---
>  src/intel/blorp/blorp_genX_exec.h | 56 
> ++++++++++++++++++++++-----------------
>  1 file changed, 31 insertions(+), 25 deletions(-)
> 
> diff --git a/src/intel/blorp/blorp_genX_exec.h 
> b/src/intel/blorp/blorp_genX_exec.h
> index 9e61f69..0bb4b9a 100644
> --- a/src/intel/blorp/blorp_genX_exec.h
> +++ b/src/intel/blorp/blorp_genX_exec.h
> @@ -1316,33 +1316,14 @@ blorp_emit_viewport_state(struct blorp_batch *batch,
>  #endif
>  }
>  
> -
> -/**
> - * \brief Execute a blit or render pass operation.
> - *
> - * To execute the operation, this function manually constructs and emits a
> - * batch to draw a rectangle primitive. The batchbuffer is flushed before
> - * constructing and after emitting the batch.
> - *
> - * This function alters no GL state.
> - */
>  static void
> -blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
> +blorp_emit_pipeline(struct blorp_batch *batch,
> +                    const struct blorp_params *params)
>  {
>     uint32_t blend_state_offset = 0;
> -   uint32_t color_calc_state_offset = 0;
> +   uint32_t color_calc_state_offset;
>     uint32_t depth_stencil_state_offset;
>  
> -#if GEN_GEN >= 8
> -   if (params->hiz_op != BLORP_HIZ_OP_NONE) {
> -      blorp_emit_gen8_hiz_op(batch, params);
> -      return;
> -   }
> -#endif
> -
> -   blorp_emit_vertex_buffers(batch, params);
> -   blorp_emit_vertex_elements(batch, params);
> -
>     emit_urb_config(batch, params);
>  
>     if (params->wm_prog_data) {
> @@ -1351,7 +1332,7 @@ blorp_exec(struct blorp_batch *batch, const struct 
> blorp_params *params)
>     color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
>     depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, 
> params);
>  
> -#if GEN_GEN <= 6
> +#if GEN_GEN == 6
>     /* 3DSTATE_CC_STATE_POINTERS
>      *
>      * The pointer offsets are relative to
> @@ -1385,8 +1366,6 @@ blorp_exec(struct blorp_batch *batch, const struct 
> blorp_params *params)
>     blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
>     blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
>  
> -   blorp_emit_surface_states(batch, params);
> -
>     if (params->src.enabled)
>        blorp_emit_sampler_state(batch, params);
>  
> @@ -1423,6 +1402,33 @@ blorp_exec(struct blorp_batch *batch, const struct 
> blorp_params *params)
>     blorp_emit_ps_config(batch, params);
>  
>     blorp_emit_viewport_state(batch, params);
> +}
> +
> +/**
> + * \brief Execute a blit or render pass operation.
> + *
> + * To execute the operation, this function manually constructs and emits a
> + * batch to draw a rectangle primitive. The batchbuffer is flushed before
> + * constructing and after emitting the batch.
> + *
> + * This function alters no GL state.
> + */
> +static void
> +blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
> +{
> +#if GEN_GEN >= 8
> +   if (params->hiz_op != BLORP_HIZ_OP_NONE) {
> +      blorp_emit_gen8_hiz_op(batch, params);
> +      return;
> +   }
> +#endif
> +
> +   blorp_emit_vertex_buffers(batch, params);
> +   blorp_emit_vertex_elements(batch, params);
> +
> +   blorp_emit_pipeline(batch, params);
> +
> +   blorp_emit_surface_states(batch, params);

I thought binding table had to be earlier but I can't actually see any reason
why. Well, jenkins would scream if it had to be.

>  
>     if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
>        blorp_emit_depth_stencil_config(batch, params);
> -- 
> 2.5.0.400.gff86faf
> 
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