On 12/06/17 10:27, Dave Airlie wrote:
On 12 June 2017 at 10:04, Timothy Arceri <tarc...@itsqueeze.com> wrote:
On 12/06/17 09:47, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>
The max_array_access field applies to the first dimension, which means
we only want to set it for the 1D clip dist arrays.
This fixes an ir_validate assert seen with
KHR-GL44.cull_distance.functional
on nouveau and radeon with debug builds.
Signed-off-by: Dave Airlie <airl...@redhat.com>
---
src/compiler/glsl/lower_distance.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/lower_distance.cpp
b/src/compiler/glsl/lower_distance.cpp
index 9858503..ff04e9a 100644
--- a/src/compiler/glsl/lower_distance.cpp
+++ b/src/compiler/glsl/lower_distance.cpp
@@ -167,7 +167,6 @@ lower_distance_visitor::visit(ir_variable *ir)
/* Clone the old var so that we inherit all of its properties */
*new_var = ir->clone(ralloc_parent(ir), NULL);
(*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
- (*new_var)->data.max_array_access = new_size - 1;
(*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
if (!ir->type->fields.array->is_array()) {
@@ -182,6 +181,7 @@ lower_distance_visitor::visit(ir_variable *ir)
this->shader_stage == MESA_SHADER_GEOMETRY)));
assert (ir->type->fields.array == glsl_type::float_type);
+ (*new_var)->data.max_array_access = new_size - 1;
Why do we need to set this at all? As far as I can tell the only user is
update_array_sizes() which creates a new array instance type, but we are
doing that below anyway.
I think we want to set it so validation passes, not sure any other reason.
Fair enough.
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
Dave.
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