From: Marek Olšák <marek.ol...@amd.com> This has the benefit that we get to set up constants for exactly the shader stage that needs it. --- src/mesa/main/arbprogram.c | 30 ++++++++++++++++++++++++------ src/mesa/main/mtypes.h | 3 +++ src/mesa/main/state.c | 14 ++++++++++++-- src/mesa/state_tracker/st_context.c | 10 ++++++++++ 4 files changed, 49 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index f3a0a54c..625dc66 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -34,20 +34,37 @@ #include "main/hash.h" #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/arbprogram.h" #include "main/shaderapi.h" #include "program/arbprogparse.h" #include "program/program.h" #include "program/prog_print.h" +static void +flush_vertices_for_program_constants(struct gl_context *ctx, GLenum target) +{ + uint64_t new_driver_state; + + if (target == GL_FRAGMENT_PROGRAM_ARB) { + new_driver_state = + ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]; + } else { + new_driver_state = + ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]; + } + + FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS); + ctx->NewDriverState |= new_driver_state; +} + /** * Bind a program (make it current) * \note Called from the GL API dispatcher by both glBindProgramNV * and glBindProgramARB. */ void GLAPIENTRY _mesa_BindProgramARB(GLenum target, GLuint id) { struct gl_program *curProg, *newProg; GET_CURRENT_CONTEXT(ctx); @@ -98,21 +115,22 @@ _mesa_BindProgramARB(GLenum target, GLuint id) } /** All error checking is complete now **/ if (curProg->Id == id) { /* binding same program - no change */ return; } /* signal new program (and its new constants) */ - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + flush_vertices_for_program_constants(ctx, target); /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { _mesa_reference_program(ctx, &ctx->VertexProgram.Current, newProg); } else if (target == GL_FRAGMENT_PROGRAM_ARB) { _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, newProg); } /* Never null pointers */ @@ -427,21 +445,21 @@ _mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GLfloat *param; GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + flush_vertices_for_program_constants(ctx, target); if (get_env_param_pointer(ctx, "glProgramEnvParameter", target, index, ¶m)) { ASSIGN_4V(param, x, y, z, w); } } /** @@ -449,37 +467,37 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { GLfloat *param; GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + flush_vertices_for_program_constants(ctx, target); if (get_env_param_pointer(ctx, "glProgramEnvParameter4fv", target, index, ¶m)) { memcpy(param, params, 4 * sizeof(GLfloat)); } } void GLAPIENTRY _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); GLfloat * dest; - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + flush_vertices_for_program_constants(ctx, target); if (count <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)"); } if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); return; @@ -532,21 +550,21 @@ _mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, } void GLAPIENTRY _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); GLfloat *param; - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + flush_vertices_for_program_constants(ctx, target); if (get_local_param_pointer(ctx, "glProgramLocalParameterARB", target, index, ¶m)) { assert(index < MAX_PROGRAM_LOCAL_PARAMS); ASSIGN_4V(param, x, y, z, w); } } void GLAPIENTRY @@ -558,21 +576,21 @@ _mesa_ProgramLocalParameter4fvARB(GLenum target, GLuint index, } void GLAPIENTRY _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest; - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + flush_vertices_for_program_constants(ctx, target); if (count <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)"); } if (get_local_param_pointer(ctx, "glProgramLocalParameters4fvEXT", target, index, &dest)) { GLuint maxParams = target == GL_FRAGMENT_PROGRAM_ARB ? ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams : ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 00e8138..e7684c2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4452,20 +4452,23 @@ struct gl_driver_flags uint64_t NewLineState; /** gl_context::Polygon */ uint64_t NewPolygonState; /** gl_context::PolygonStipple */ uint64_t NewPolygonStipple; /** gl_context::ViewportArray */ uint64_t NewViewport; + + /** Shader constants (uniforms, program parameters, state constants) */ + uint64_t NewShaderConstants[MESA_SHADER_STAGES]; }; struct gl_uniform_buffer_binding { struct gl_buffer_object *BufferObject; /** Start of uniform block data in the buffer */ GLintptr Offset; /** Size of data allowed to be referenced from the buffer (in bytes) */ GLsizeiptr Size; /** diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2b4d8d4..7aec98e 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -223,33 +223,43 @@ update_program(struct gl_context *ctx) */ static GLbitfield update_program_constants(struct gl_context *ctx) { GLbitfield new_state = 0x0; if (ctx->FragmentProgram._Current) { const struct gl_program_parameter_list *params = ctx->FragmentProgram._Current->Parameters; if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; + if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]) { + ctx->NewDriverState |= + ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]; + } else { + new_state |= _NEW_PROGRAM_CONSTANTS; + } } } /* Don't handle tessellation and geometry shaders here. They don't use * any state constants. */ if (ctx->VertexProgram._Current) { const struct gl_program_parameter_list *params = ctx->VertexProgram._Current->Parameters; if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; + if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]) { + ctx->NewDriverState |= + ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]; + } else { + new_state |= _NEW_PROGRAM_CONSTANTS; + } } } return new_state; } /** * Compute derived GL state. * If __struct gl_contextRec::NewState is non-zero then this function \b must diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 5e64e97..e676a48 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -477,24 +477,34 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe, } static void st_init_driver_flags(struct st_context *st) { struct gl_driver_flags *f = &st->ctx->DriverFlags; f->NewArray = ST_NEW_VERTEX_ARRAYS; f->NewRasterizerDiscard = ST_NEW_RASTERIZER; f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER; f->NewDefaultTessLevels = ST_NEW_TESS_STATE; + + /* Shader resources */ f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS; f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER; f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER; f->NewImageUnits = ST_NEW_IMAGE_UNITS; + + f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS; + f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES; f->NewFramebufferSRGB = ST_NEW_FRAMEBUFFER; f->NewScissorRect = ST_NEW_SCISSOR; f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER; f->NewAlphaTest = ST_NEW_DSA; f->NewBlend = ST_NEW_BLEND; f->NewBlendColor = ST_NEW_BLEND; /* TODO: add an atom for blend color */ f->NewColorMask = ST_NEW_BLEND; f->NewDepth = ST_NEW_DSA; f->NewLogicOp = ST_NEW_BLEND; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev