On 12/19/2011 04:53 AM, Dave Airlie wrote:
From: Dave Airlie<airl...@redhat.com>

This fixes the piglit glsl-1.10 shadow1D related tests.

Signed-off-by: Dave Airlie<airl...@redhat.com>
---
  src/gallium/auxiliary/tgsi/tgsi_exec.c |   14 +++++++++++++-
  1 files changed, 13 insertions(+), 1 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c 
b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 4115e35..8df81d1 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -1760,7 +1760,6 @@ exec_tex(struct tgsi_exec_machine *mach,

     switch (inst->Texture.Texture) {
     case TGSI_TEXTURE_1D:
-   case TGSI_TEXTURE_SHADOW1D:
        FETCH(&r[0], 0, CHAN_X);

        if (modifier == TEX_MODIFIER_PROJECTED) {
@@ -1772,6 +1771,19 @@ exec_tex(struct tgsi_exec_machine *mach,
                    control,
                    &r[0],&r[1],&r[2],&r[3]);     /* R, G, B, A */
        break;
+   case TGSI_TEXTURE_SHADOW1D:
+      FETCH(&r[0], 0, CHAN_X);
+      FETCH(&r[2], 0, CHAN_Z);
+
+      if (modifier == TEX_MODIFIER_PROJECTED) {
+         micro_div(&r[0],&r[0],&r[3]);
+      }
+
+      fetch_texel(mach->Samplers[unit],
+&r[0],&ZeroVec,&r[2], lod,  /* S, T, P, LOD */
+                  control,
+&r[0],&r[1],&r[2],&r[3]);     /* R, G, B, A */
+      break;

     case TGSI_TEXTURE_2D:
     case TGSI_TEXTURE_RECT:

That looks better. Would you mind checking that the TGSI docs properly describe which coordinate components are used for array indexing, shadow distance, etc.

Reviewed-by: Brian Paul <bri...@vmware.com>
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