GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D.  This was
probably copy&paste code from the _mesa_store_teximage2d() function above.
---
 src/mesa/main/texstore.c |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index a57a38e..cfe1c24 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4775,11 +4775,6 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum 
target, GLint level,
       return;
    }
 
-   if (target == GL_TEXTURE_1D_ARRAY) {
-      depth = height;
-      height = 1;
-   }
-
    sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *));
 
    /* Map dest texture buffer slices */
-- 
1.7.3.4

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